Technology and Computer Science
Resources, Awards, Competitions, Summer Programs
ACM Siggraph Computer Graphics Competition education.siggraph.org/students/competitions Students working in computer based media can be selected to present their projects at SIGGRAPH's annual meeting. Competitions include: print, animation, and interactive.
American Computer Science League ACSL www.acsl.org In four programming contests held at participating schools, teams of students have up to 72 hours to submit a programming solution.
Davidson Fellows www.ditdservices.org Scholarships of $50,000, $25,000, or $10,000 are awarded to extraordinary young people who have completed a significant piece of work in mathematics, science, technology, music, literature, or philosophy that has potential to benefit society.
FIRST Robotics and Tech Competition www.usfirst.org For Inspiration and Recognition of Science and Technology offers students the chance to work in teams with engineers to design and construct a robot within six weeks. Each year the competitions and objectives changes. Grades 9-12.
Google Highly Open Participation Contest code.google.com/opensource/ghop/2007-8 Open source projects give students 13 years and older the opportunity to learn more about and contribute to all aspects of open source software development, from writing code and documentation to preparing training materials and conducting user experience research.
Intel International Science & Engineering Fair (ISEF) www.sciserv.org/isef This is the world's largest pre-college science project competition that brings together students from more than 40 nations to compete for scholarships, tuition grants, internships and scientific field trips.
International Bridge Building Contest www.iit.edu/~hsbridge Individual students design and construct the most effecient bridge. After placing first or second at the regional level students advance to the international level. Prizes include a four-year half-tuition scholarship to the Illinois Institute of Technology. Grades 9-12.
NSTEP TechXplore www.techxplore.org TechXplore pairs technology experts from electronics, telecommunications, and high-tech companies with teams of middle and high school students to propose solutions to real-world problems and address quality-of-life issues using technology. The teams compete in an on-line competition with others from around the world.
ThinkQuest Internet Challenge www.thinkquest.org Students, 12-19 years old participate in this Web site design contest as members of a two-or-three person team.
Siemens Science & Technology Competition www.siemens-foundation.org High school students may enter as individuals or as part of a team to achieve national recognition for science research projects.
TopCoder High School Tournament www.topcoder.com In weekly on-line single round matches students compete as individuals or as part of a team to demonstrate their problem-solving skills by unraveling complex word problems through the use of Java, C++, C# or VB Net.
Toshiba NSTA Exploravision Awards www.exploravision.org Teams of up to four students work with a coach to simulate a real research and development team. Participants research a current aspect of technology and imagine what that technology could be like 20 years from now.
USA Computing Olympiad oldweb.uwp.edu/academic/mathematics/usaco/home/ USACO supports pre-college computing around the world through computer programming competitions and computer training.
Bare Bones 101: A Basic Tutorial on Searching the Web www.sc.edu/beaufort/library/pages/bones/bones.shtml Confused about how to search the web? This site provides an in-depth tutorial about how to search the web, which are the best search engines, how to conduct a search, and evaluating web sites.
Finding Information on the Internet: A Tutorial www.lib.berkeley.edu/TeachingLib/Guides/Internet/FindInfo.html Use this tutorial to learn how to search the web with periphal vision and analyze a web site. It also provides a glossary of internet terms and web jargon.
Learn the Net: Building a Web Site www.learnthenet.com/english/index.html This site provides relevant material for anyone interested in learning web publishing.
WEB Alley: Web Publishing Made Easy www.weballey.net Both beginners and experienced web site users and developers can use the resources provided by this web site. History, HTML and graphics tutorials, and news are just some of the topics WEB Alley has to offer.
Web Developer www.webdeveloper.com This on-line magazine offers tips, how-to articles, free downloads, and product reviews that will help interested learners.
Webmonkey www.webmonkey.com From beginners to masters, this site provides information on developing websites, software reviews, reference guides and more. Even younger students can enjoy this site by going to Webmonkey for Kids.
Wired Magazine & Wired News www.wired.com This site gives you the most up-to-date news on technology, the industry, and related events. You can also access the latest issue of the online version of Wired magazine.
ZDNet Developer www.zdnet.com Experienced web programmers can look up the latest news, tips, discussion forums, and a free update e-newsletter on this website brought to you by the publisher of PC Magazine.
Cornell Summer College The Digital World and You (NY) www.sce.cornell.edu/sc Grades 11 & 12; 3 weeks. Students delve into computing technologies by means of discussions, debates, films, readings, and writing assignments. Hands-on activities include manipulating digital media, programming and analyzing web pages, and exploring the fundamentals of modern artificial intelligence.
Cybercamps (Multiple Locations) www.cybercamps.com Ages 10-18; one week and up. Students choose from courses in gaming, graphics, and computer programming offered at universities across the country.
DigiPen Project Fun Workshops (WA) workshops.digipen.edu/ This workshop allows students without any prior programming experience to jump into the game-making process. This user-friendly software teachers students the codes needed for video game functions so students can begin to design functions and create their own video games. Grades 5-12.
Digital Media Academy (Multiple Locations) www.digitalmediaacademy.org Ages 13-18; 5 days. Students participate in a unique, high-tech summer camp experience with courses in video game design, robotics and programming, and digital filmmaking.
Locations change every year.
MIT Women's Technology Program (MA) wtp.mit.edu Grade 11 (Girls only); 4 weeks. Female high school students explore engineering through hands-on classes, labs, and team based projects.
National Computer Camp (Multiple Locations) www.nccamp.com Ages 8-18; 1 week and up. Students select courses from seven major areas; video game design, computer languages, Web page design, digital video production, software applications, Network+ certification, and A= Hardware certification.
New Jersey Institute of Technology Center for Pre-College Summer Programs www.njit.edu/v2/PreCollege/summer_programs.php These programs are designed to encourage students to pursue and successfully complete education in science, mathematics, engineering and technological fields. Grades 4-11.
National High School Game Academy at Carnegie Mellon (PA) www.cmu.edu/enrollment/pre-college/game.html Ages 16 and up; 6 weeks. In a program that combines hands-on exercises with traditional lecture and discussion, students create a competitive experience using a standard game development toolset and also examine the entire product life cycle of a game concept.
University of Michigan Camp CAEN (MI) www.engin.umich.edu/caen/campcaen Ages 12-17; 1-2 weeks. Courses include Java Programming, C++ Programming, C# Programming, Game Development, Artificial Intelligence (AI), Web Site Development, Flash Animation, 3-D Modeling and Rendering, and Virtual Reality.
University of Pennsylvania Summer Academy in Applied Science and Technology www.seas.upenn.edu/saast Grades 9-12; 3 weeks. Combining theory with hands-on work in laboratories and culminating in independent projects. SAAST offers programs in biotechnology, computer graphics, computer programming, nanotechnology, robotics, and technology and democracy.